AI Insights · Timothy · April 2026
Top 5 2D Anime Games Performance on Android in the Middle East, Q1 2026
Explore the performance trends of the top 2D anime games on Android in the Middle East during Q1 2026, with insights from Sensor Tower.
In the first quarter of 2026, the performance of the top 2D anime games on Android in the Middle East showcased diverse trends in downloads, revenue, and active user metrics. Here's an overview based on data from Sensor Tower.
Hero Wars: Alliance RPG Legend from NEXTERS GLOBAL LTD displayed notable fluctuations in its metrics. Weekly revenue peaked at around $18.7K by late January, followed by a decline to $3.3K by the end of March. Downloads varied, starting at 3K and rising to 6.7K mid-January before dropping to about 1.2K by quarter's end. The game maintained a relatively stable active user base, peaking at 29.2K in mid-March.
MapleStory : Idle RPG by NEXON Company experienced a steady revenue stream, starting at $10.5K and reaching a high of $13.9K at the beginning of January, then gradually declining to $1.9K by the end of March. Downloads saw an initial increase, peaking at 5.8K mid-January, but dwindled to just 20 by the end of the quarter. Active users followed a similar trend, peaking at 9.3K in early March before decreasing.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. showed a significant revenue spike to $20.9K mid-February, before settling at $894 by late March. Downloads remained relatively low throughout the quarter, peaking at 3K mid-March. Active users were consistent, with numbers fluctuating slightly around 15K.
For حارس الخيال, the game saw its highest revenue of $8K in early February, followed by a steady decline to $348 by the end of March. Downloads started strong with 7K in early February but dropped significantly to just 2 by the quarter's end.
Yu-Gi-Oh! Duel Links from KONAMI had a stable revenue flow, peaking at $3.8K early January, then decreasing to $730 by the end of March. Downloads remained relatively low, with a peak of 741 in mid-January, and active users remained steady around 1.2K by the end of the quarter.
These insights, sourced from Sensor Tower, highlight the varying dynamics of these popular 2D anime games in the Middle East. For more detailed analysis, visit Sensor Tower.