AI Insights · Timothy · January 2026
Top Virtual Pet Apps in Italy: Q4 2025 Performance
Explore the performance trends of the top virtual pet apps in Italy during Q4 2025, including downloads, revenue, and active users, with insights from Sensor Tower.
In the fourth quarter of 2025, the virtual pet app market in Italy demonstrated varied performance across the top five applications. According to Sensor Tower, these apps showcased distinct trends in weekly downloads, revenue, and active users.
Pokémon Sleep from The Pokemon Company saw a fluctuating revenue pattern, peaking at around $2K in late December. Downloads decreased throughout the quarter, dropping from over 10K to just under 3K by the end of December. However, active users remained relatively stable, peaking at over 21K in early December.
My Cat – Virtual Pet Games by APPSYOULOVE LTD experienced a gradual increase in revenue, ending the quarter close to $1K. Downloads also rose steadily, reaching approximately 3.6K in the final week. Active users showed significant growth, increasing from around 1.4K to over 4K by the end of the quarter.
My Talking Angela 2 from Outfit7 Limited had a more stable revenue flow, with a slight increase towards the end of the quarter, closing at over $600. Downloads peaked at over 6K in the last week of December, while active users saw a decline, starting at over 64K and decreasing to just over 32K.
Friends – Pengu, Bao & Mellow by SLAY GmbH showed a steady revenue increase, reaching approximately $700 in mid-December. Downloads were robust, peaking at nearly 15K in early December, and active users increased from 25K to over 38K during the quarter.
Finally, Dog & Puppy, Vet Game for Kids by Brainytrainee Ltd had consistent revenue, peaking at over $500 in late December. Downloads remained low, with a peak of about 1.5K in late December. Active users were stable but saw a slight increase towards the end of the quarter, reaching over 7K.
For more detailed insights and data, visit Sensor Tower.