AI Insights · Timothy · January 2026
Top Vikings Games Performance in Russia Q4 2025
Explore the performance of the top Viking-themed games in Russia during Q4 2025, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2025, the top Viking-themed games in Russia showed varied performance across downloads, revenue, and user engagement on a unified platform. Here’s a closer look at how these games fared.
Viking Rise experienced a dynamic quarter with revenue peaking at approximately $33K in late December. Downloads surged mid-quarter, reaching around 17K by the end of December. Active users fluctuated, starting at 57.9K and dropping to 32.2K by year-end.
Vikingard showed modest revenue growth, peaking at $1.2K in mid-December. Downloads were steady, with a high of about 5.5K in December. Active users began at 3.3K, increasing to 3.6K by the quarter's close.
Legend of YMIR, launched in late October, saw its revenue peak at $9.2K shortly after release. Downloads started strong with 9.5K in the first week, but gradually declined to 708 by the end of December.
Vikings: War of Clans PvP displayed significant revenue, hitting a high of $108.6K in the final week of December. The download numbers were relatively low, peaking at 1.4K in mid-October. Active users saw a dramatic increase from 2.1K to over 14K in November, but then declined to 3.1K by the end of the year.
Vinland Tales: Viking Survival maintained a consistent download rate, peaking at 693 in late November. Revenue remained negligible throughout the quarter.
These insights, sourced from Sensor Tower, provide a snapshot of the competitive landscape for Viking-themed games in Russia. For more detailed analytics, Sensor Tower offers comprehensive data and insights.