AI Insights · Timothy · January 2026
Vikings Games on Unified Platform in France: Q4 2025 Performance
Explore the performance of top Vikings games in France during Q4 2025, showcasing trends in downloads, revenue, and active users.
In the fourth quarter of 2025, the performance of Viking-themed games on a unified platform in France showed varied trends across downloads, revenue, and active users. This analysis is based on data from Sensor Tower.
Viking Rise from IGG Singapore Pte. Ltd. experienced fluctuations in its weekly revenue, starting at approximately $19.8K and peaking at $26K by the end of December. Downloads saw a significant increase in December, reaching 15K in the week of December 15, while active users rose steadily, from 7.3K at the beginning of the quarter to 15.5K by the end.
Vikings: War of Clans PvP, developed by Plarium LLC, had a consistent revenue increase, culminating at $20.8K in the final week of December. The game maintained stable download numbers, with a slight rise towards the end of the quarter, reaching 980. Active users remained relatively steady, with a minor increase from 1K to 977.
Landnama - Viking Strategy RPG by Sonderland Games UG haftungsbeschrankt saw minimal revenue throughout the quarter, with a peak of $46 in November. Downloads varied, with a notable spike to 749 in mid-October.
Legend of YMIR from Wemade Co., Ltd. demonstrated a modest start following its late-October release, with weekly revenue peaking at $3K in early November. Downloads were highest at 976 in the week of October 27.
Vikings Revenge by Estoty showed sparse revenue generation, with a maximum of $43 in late November. Download numbers were highest in early October, reaching 542.
For more detailed insights and trends, visit Sensor Tower's platform.