AI Insights · Timothy · January 2026
Top 5 Vikings Games Performance in Germany Q4 2025
Explore the performance trends of the top 5 Vikings games on a unified platform in Germany during Q4 2025, featuring insights from Sensor Tower.
In the fourth quarter of 2025, the top Vikings-themed games on a unified platform in Germany showcased varied performance trends. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users.
Viking Rise demonstrated a strong finish to the year. Weekly revenue began at approximately $54.7K, peaking at $73.6K by the end of December. Downloads showed an upward trend, starting at 3.6K and reaching a high of 6.3K mid-December. Active users increased significantly, starting from 7.1K and peaking at 21.4K in mid-November.
For Vikings: War of Clans PvP, revenue saw fluctuations, beginning at $40.6K and ending at $68.9K. Downloads were relatively stable, mostly hovering around 1K weekly. Active users remained consistent, with slight variations around the 1.1K mark.
Landnama - Viking Strategy RPG experienced modest revenue, with occasional peaks, such as $95 in late November. Downloads were more dynamic, with a notable increase to 1.2K in December.
Vikingard showed a steady revenue pattern, peaking at $20.5K in mid-October. Downloads remained consistent, averaging around 300 weekly, while active users experienced a slight decline towards the end of the quarter, settling around 400.
Newly released Legend of YMIR had a promising start, with revenue peaking at $6.1K in early November. Downloads initially surged to 1.5K but tapered off to around 100 by the end of December.
These trends reflect the varied engagement and monetization strategies of Viking-themed games in Germany, with more insights available from Sensor Tower.