AI Insights · Timothy · January 2026
Vikings Games Apps Performance in Saudi Arabia Q4 2025
Explore the Q4 2025 performance of top Vikings games apps in Saudi Arabia, with insights on downloads, revenue, and active users from Sensor Tower.
In the fourth quarter of 2025, the top Vikings-themed games on a unified platform in Saudi Arabia showcased diverse trends in downloads, revenue, and active user engagement. This analysis, based on Sensor Tower data, provides a snapshot of their performance.
Viking Rise by IGG Singapore Pte. Ltd. experienced variable weekly revenue, beginning at about $5.9K and closing the quarter at approximately $4.6K. Downloads saw significant growth mid-quarter, peaking at 4.7K, while active users increased from 2.6K to a high of 5.8K.
Legend of YMIR from Wemade Co., Ltd. reported a peak revenue of around $3.3K in late November. Downloads were modest, averaging below 700 weekly, and active user data was not available.
Vikingard by Orienjoy International Company Limited showed a steady revenue increase, reaching up to $1K by the end of December. Downloads remained minimal, while active users decreased from 65 to 33 over the quarter.
Vikings: War of Clans PvP from Plarium LLC saw a notable revenue peak at $730 in October, followed by a downturn. Weekly downloads were stable, and active users declined from 657 to 200.
Bad North: Jotunn Edition by Raw Fury maintained low but consistent revenue, peaking at $26 in mid-December. Downloads were sparse, and active user numbers remained relatively stable, ending the quarter at 61.
These insights reflect the dynamics of the Vikings gaming segment in Saudi Arabia. For further details and comprehensive data, visit Sensor Tower.