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AI Insights · Timothy · January 2026

Top 5 Vikings Games Performance in New Zealand Q4 2025

Explore the performance trends of the top 5 Vikings games on a unified platform in New Zealand during Q4 2025, with data provided by Sensor Tower.

Top 5 Vikings Games Performance in New Zealand Q4 2025

In the fourth quarter of 2025, the top five Vikings-themed games on the unified platform in New Zealand showed varied performance trends. Let's delve into the numbers provided by Sensor Tower.

Viking Rise from IGG Singapore experienced a fluctuating revenue pattern, peaking at approximately $2.4K in the final week of December. Weekly downloads saw a significant increase in December, reaching 585, while active users fluctuated, peaking at 4.4K in early December before ending the quarter at around 3.5K.

For Vikings: War of Clans PvP by Plarium LLC, revenue experienced a notable surge to $4K in the week leading up to Christmas. Downloads remained low but saw a gradual increase, ending the quarter with 63 downloads. Active users showed a slight increase, reaching 99 by the end of December.

Legend of YMIR from Wemade Co., Ltd. displayed a downward trend in revenue after its initial release, starting at $2.2K in late October and tapering to $600 by year-end. Downloads were sparse, with the highest being 209 in its release week, and active users decreased steadily to 14 by the end of December.

Vikingard by Orienjoy International showed relatively stable revenue, peaking at $451 in mid-October. The downloads remained consistently low, peaking at 16. Active users hovered around 30 throughout the quarter.

Lastly, Bad North: Jotunn Edition by Raw Fury had minimal revenue, peaking at $50 in late December. Downloads were also limited, with a maximum of 7 in mid-December, while active users remained stable around 70.

These insights into app performance are based on data from Sensor Tower, where more detailed analytics can be explored.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026