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AI Insights · Timothy · January 2026

Top 5 Vikings Games Performance on Unified Platform in Norway Q4 2025

Explore the performance trends of the top Vikings games in Norway during Q4 2025, with insights on downloads, revenue, and active users from Sensor Tower.

Top 5 Vikings Games Performance on Unified Platform in Norway Q4 2025

In the fourth quarter of 2025, the performance of the top Vikings games on a unified platform in Norway showcased varied trends in downloads, revenue, and active user engagement. Here's a closer look at the performance of these games, with data sourced from Sensor Tower.

Viking Rise from IGG Singapore PTE. LTD. saw a notable peak in weekly revenue, reaching approximately $6.4K by the end of December. Weekly downloads fluctuated, peaking at 246 downloads in early December, while the active user count remained relatively stable, hovering around 1.8K to 2.1K.

Vikings: War of Clans PvP by Plarium LLC experienced consistent revenue increases, peaking at around $4.5K in late November. Despite lower download numbers, peaking at 30 in mid-October, the game maintained a small but steady active user base around 30 users weekly.

Vikingard from Orienjoy International Company Limited recorded modest revenue, with a peak of $686 in mid-December. Downloads remained low, with a slight increase to 20 in late October, and active users remained stable around the mid-40s.

Legend of YMIR by Wemade Co., Ltd. showed an initial surge in revenue after its late October release, peaking at $771 in early November. Downloads began strong with 94 in the release week, but tapered off significantly by the end of the quarter.

Finally, Viking Clan: Valhalla from KANO/APPS saw minimal revenue fluctuations, peaking at $199 in late October, with no significant download activity recorded during the quarter.

For more detailed insights and analyses, visit Sensor Tower's platform for comprehensive app performance data.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026