AI Insights · Timothy · January 2026
Top 5 Vikings Games Performance in Nigeria Q4 2025
Explore the performance trends of top Vikings games in Nigeria during Q4 2025, with insights on downloads, revenue, and active users.
In the fourth quarter of 2025, the top Vikings-themed games on a unified platform in Nigeria displayed varying performance metrics in terms of downloads, revenue, and active users. Here's a closer look at their trends based on data from Sensor Tower.
Viking Rise from IGG Singapore Pte. Ltd. saw a fluctuating revenue pattern, peaking at approximately $591 in the week of December 22. Weekly downloads started at 637 at the end of September and tapered to 355 by the end of December. The game's active users began at 7.2K, with a slight decrease to 7.1K by the quarter's end.
Vikings: War of Clans PvP, published by Plarium LLC, experienced modest revenue numbers, with a peak at $67 in early October. Downloads were relatively low, starting at 79 and dwindling to zero by the end of December. Active users showed a decline from 143 to 91 over the quarter.
For Vikingard by Orienjoy International Company Limited, revenue only appeared in December, reaching $75 in the week of December 22. Downloads varied, with a high of 67 in early November and dropping to zero by the end of December. Active users decreased from 133 to 93.
Legend of YMIR from Wemade Co., Ltd. showed minimal revenue, with only $34 recorded in the last week of December. Downloads saw a peak of 136 in late October but dropped to just 5 by the end of the quarter.
Finally, Bad North: Jotunn Edition by Raw Fury had negligible revenue and downloads throughout the quarter, maintaining a consistent active user base of 3.
These insights from Sensor Tower provide a snapshot of the performance of Vikings-themed games in Nigeria, highlighting the varied engagement and monetization trends across different titles.