AI Insights · Timothy · January 2026
Top 5 Vikings Games Performance in Lithuania Q4 2025
Explore the trends in downloads, revenue, and active users for the top Vikings games in Lithuania during the fourth quarter of 2025, based on Sensor Tower data.
The fourth quarter of 2025 saw varying performances among the top Viking-themed games on a unified platform in Lithuania. Here's a look at how these games fared in terms of downloads, revenue, and active users.
Vikings: War of Clans PvP from Plarium LLC showed a notable increase in weekly revenue, beginning at approximately $1.2K and peaking at about $3.1K by the end of December. Weekly downloads remained relatively stable, with a slight increase to 29 in the closing weeks. Active users saw a steady rise, reaching 71 by the end of the quarter.
In contrast, Viking Rise by IGG SINGAPORE PTE. LTD. demonstrated a significant upward trend in weekly revenue, starting at $867 and climbing to $1.7K. The app experienced fluctuating downloads, with a peak of 251 in mid-December. Active users maintained a strong presence, averaging over 2K throughout the quarter.
Legend of YMIR from Wemade Co., Ltd. had a challenging quarter. Weekly revenue started at $662 and declined to $212 by the end of December. Downloads also saw a drop, decreasing from 101 at the end of October to just 1 in the final week of December.
Vikingard by Orienjoy International Company Limited maintained low but steady revenue, peaking at $17 in mid-October. Downloads fluctuated slightly, with a minor peak of 19 in early December. Active users remained stable, averaging around 23 by the end of the quarter.
Finally, Bad North: Jotunn Edition by Raw Fury reported minimal revenue throughout the quarter, with a slight peak of $13 in mid-November. Downloads were consistently low, with minor fluctuations. Active users showed a small increase to 5 by late December.
These insights are based on data from Sensor Tower, and more detailed analyses can be found on their platform.