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AI Insights · Timothy · January 2026

Top 5 Vikings Games in Egypt: Q4 2025 Performance

Explore the performance of the top Vikings games in Egypt during Q4 2025, highlighting trends in downloads, revenue, and active users.

Top 5 Vikings Games in Egypt: Q4 2025 Performance

In the fourth quarter of 2025, the Vikings games category in Egypt saw intriguing trends across the top five titles on the unified platform. This analysis, using data from Sensor Tower, provides an overview of these games' performance.

Viking Rise experienced a fluctuating trend in weekly revenue, peaking at approximately $571 in late December. Downloads reached a high of 1.5K in mid-October, while active users showed a peak at 18K in early November before settling at around 13.5K by the quarter's end.

For Vikingard, revenue displayed a dip, with a peak of $189 in mid-October and a decline to $69 by the end of December. Downloads reached 185 in early November, and active users fluctuated, peaking at 4K in late October.

Legend of YMIR showed a strong start with revenue at $426 in early November, followed by a decline to $56 by the end of the year. Downloads began at 400 in late October and tapered off to 39 by December's end, with a corresponding decline in active users.

Vikings: War of Clans PvP maintained a steady active user base, starting at 252 in mid-October and ending the quarter at 147. Revenue showed minor fluctuations, peaking at $145 in mid-November.

Finally, Landnama - Viking Strategy RPG had minimal activity, with revenue peaking at $27 in early November.

For more detailed insights and data, visit Sensor Tower's platform to explore the nuances of mobile gaming performance in Egypt and beyond.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026