AI Insights · Timothy · January 2026
Top 5 Vikings Games Performance in Australia Q4 2025
Explore the performance of the top 5 Vikings games on a unified platform in Australia during Q4 2025, featuring trends in downloads, revenue, and active users.
In the fourth quarter of 2025, the top 5 Vikings-themed games in Australia showcased varied performance metrics across downloads, revenue, and active users. Here's a detailed look at each game's performance as reported by Sensor Tower.
Viking Rise from IGG SINGAPORE PTE. LTD. experienced a fluctuating revenue trend, peaking at around $15K in late October and closing the year with approximately $13.3K. Weekly downloads showed an upward spike in mid-December, reaching over 1.5K. Active users remained relatively stable, averaging around 14K throughout the quarter.
Vikings: War of Clans PvP by Plarium LLC saw a significant increase in revenue towards the end of December, reaching over $12K. Downloads remained low, with a slight increase to 112 in late December. Active users hovered around 270, with minor fluctuations.
Legend of YMIR from Wemade Co., Ltd. showed a decline in revenue from an initial high of $8.5K in late October to around $3.7K by the end of December. Downloads also decreased significantly, with initial numbers at 872 dropping to single digits by the end of the quarter.
Vikingard by Orienjoy International Company Limited experienced modest revenue growth, peaking at about $2.3K in late November. Downloads remained consistently low, averaging around 20 weekly, while active users showed a slight increase towards the end of the quarter, reaching 60.
Bad North: Jotunn Edition from Raw Fury maintained a steady revenue stream, peaking at $115 in late December. Downloads and active users followed a stable trend, with a slight increase in active users to 472 in late October.
These insights from Sensor Tower highlight the diverse performance of Vikings-themed games in Australia, with more detailed analytics available on their platform.