AI Insights · Timothy · January 2026
Top 5 Trivia Games Performance in Saudi Arabia Q4 2025
Explore the performance trends of the top trivia games in Saudi Arabia during Q4 2025, with insights from Sensor Tower on downloads, revenue, and active users.
In the fourth quarter of 2025, the trivia games sector in Saudi Arabia saw notable trends across the top five apps, with data insights provided by Sensor Tower.
Kahoot! Play & Create Quizzes experienced fluctuations in weekly revenue, peaking at approximately $4.2K in late September and dropping to around $1.7K by mid-December. Weekly downloads started strong at 8.7K, declining steadily to 3.1K by the end of December. Active users showed a gradual decrease from 16.2K to 18.2K over the quarter.
Kalak | كَلَك maintained a consistent revenue stream, hovering around $2K throughout the quarter, with a peak of $3K in late November. Downloads varied, reaching up to 8.8K in November before settling at 4.8K by the end of December. The app's active user base showed slight fluctuations, beginning at 28.4K and ending at 24.3K.
جوابك جوابهم displayed a steady increase in weekly revenue, starting at $1K and reaching $1.4K in December. Weekly downloads surged in November, peaking at 11.7K before stabilizing around 5K in late December. Active users grew from 73.7K to 78.3K, indicating a strong user engagement.
Clever: Brain Training Games showed modest revenue figures, fluctuating between $500 and $700. Downloads remained relatively low, peaking at 451 in mid-October, while active users held steady around 3.3K to 2.8K.
Elevate - Brain Training Games saw its revenue peak at $509 in early December, with downloads reaching a high of 634 in early October. Active users remained fairly consistent, ranging from 3.3K to 3.6K throughout the quarter.
For more detailed insights and data, visit Sensor Tower's platform.