AI Insights · Timothy · January 2026
Top 5 Trivia Games in the Netherlands: Q4 2025 Performance
Explore the Q4 2025 performance of top trivia games in the Netherlands, including trends in downloads, revenue, and active users.
In the fourth quarter of 2025, the top trivia games on a unified platform in the Netherlands showed varied performance in terms of downloads, revenue, and active user trends. The data, sourced from Sensor Tower, provides a detailed look into the metrics of these popular apps.
Kahoot! Play & Create Quizzes by Kahoot ASA exhibited a noteworthy rise in weekly revenue, culminating at around $5.5K in the last week of December. The app experienced a surge in weekly downloads during mid-December, reaching approximately 7.4K, while weekly active users steadily increased to about 58.5K by the end of the quarter.
Trivia Crack: Brain Quiz Games from Etermax observed a peak in weekly revenue at $2.2K in late December. Downloads fluctuated, peaking at 1.4K in late December, while active users saw a dip in mid-quarter before recovering to 5.8K by the end of the year.
GeoGuessr by GeoGuessr AB maintained a consistent weekly revenue, peaking at $1.6K in late December. Download trends were stable, with a notable increase to 2.6K in the week of December 22, and active users remained strong at around 15.8K by quarter's end.
Elevate - Brain Training Games from The Mind Company showed a boost in revenue, reaching $1.7K in the final week. Downloads were relatively steady with a notable increase to 773 in late December, while active users saw growth, reaching 1.9K by the end of the quarter.
Lastly, Peak - Brain Training by Synaptic Labs experienced a revenue high of $1.9K in the last week of December. Downloads were consistent, peaking at 526 in the final week, and active users increased to over 5K by the end of the quarter.
For more detailed insights into these apps and their performance, visit Sensor Tower for the full report.