AI Insights · Timothy · January 2026
Top 5 Trivia Games Performance in Middle East Q4 2025
Explore the performance trends of the top 5 trivia games on a unified platform in the Middle East during Q4 2025, with insights from Sensor Tower.
In the fourth quarter of 2025, the top trivia games in the Middle East showed varied performance trends on a unified platform, combining data from both iOS and Android. Here's a closer look at how these apps fared during this period, with data sourced from Sensor Tower.
Kahoot! Play & Create Quizzes from Kahoot ASA experienced fluctuations in weekly revenue, peaking at around $12.2K in late November. Downloads started strong with approximately 16.6K in early October but gradually declined to about 8.4K by the end of December. Active users saw a rise from 46.7K to a peak of 69.1K in mid-December before settling at 62.8K.
Kalak | كَلَك by Sadu Studios showed steady revenue, averaging around $5.9K weekly, and downloads fluctuated between 7.7K and 11.1K, peaking in late November. Active users remained relatively stable, with slight dips and peaks, ending the quarter with about 31K.
Clever: Brain Training Games from DPM APPS LP had consistent weekly revenue around $4.9K, while downloads were modest, peaking at 1.6K in mid-October. Active users slightly declined over the quarter, from 9.9K to 8.9K.
Elevate - Brain Training Games by The Mind Company saw its revenue peak at $2.6K at the end of December, with downloads ranging from 1.3K to 1.7K. Active users showed a decline from 10.6K to 8.6K.
Finally, جوابك جوابهم by Abdulrahman Alshimemeri had revenue peaking at $2.1K in early December. Downloads surged to 13.3K in late November, while active users grew from 96.6K to a peak of 113.3K, stabilizing at 106.9K by the quarter's end.
For more detailed insights and data, visit Sensor Tower's platform.