AI Insights · Timothy · January 2026
Top Trivia Games Performance in Ghana, Q4 2025
Explore the performance trends of the top trivia games in Ghana during Q4 2025, highlighting downloads, revenue, and active users.
In the fourth quarter of 2025, the top trivia games in Ghana showcased varied performance trends across downloads, revenue, and active users on a unified platform. Here's a closer look at each app's metrics, based on data from Sensor Tower.
Clever: Brain Training Games from DPM APPS LP experienced a notable peak in weekly downloads, reaching approximately 1.7K in mid-November. Revenue remained relatively stable, peaking at around $234 in early October before seeing fluctuations. Active users increased significantly, with numbers climbing from around 1.4K in early October to nearly 3K by late November.
Elevate - Brain Training Games, published by The Mind Company, saw a peak in weekly revenue at $220 in mid-November. Downloads were highest at the beginning of the quarter, with 392 downloads in early October. Active users showed a gradual increase, peaking at 647 in mid-November before declining slightly towards the year-end.
QuizDuel! Trivia & Quiz game from MAG Interactive maintained consistent revenue, hovering around $13 to $16 throughout the quarter. Although weekly downloads were minimal, active users remained stable, with a slight dip from 248 at the start of the quarter to 213 by the end.
Kahoot! Play & Create Quizzes by Kahoot ASA saw fluctuating downloads, peaking at 770 in both October and November. Revenue spikes were observed, with a significant increase to $86 in early December. Active users reflected a similar pattern, with numbers reaching a high of 1.6K in mid-November.
Logicus: Brain Training Games from Masal Games had modest download numbers, peaking at 90 in early December. Revenue experienced a peak of $35 in the same month. Active users increased steadily, reaching 452 by mid-December.
For more in-depth insights on these apps, visit Sensor Tower.