AI Insights · Timothy · January 2026
Top 5 Trivia Games on Unified Platform in Chile Q4 2025
Explore the performance trends of the top trivia games in Chile during Q4 2025, with insights from Sensor Tower's data.
In the fourth quarter of 2025, the trivia game market in Chile displayed interesting trends across the top five applications on the unified platform. Here's a detailed look at each app's performance based on data from Sensor Tower.
Clever: Brain Training Games saw a gradual decline in weekly revenue, starting at around $2.4K and dropping to $1.4K by the end of December. However, weekly downloads experienced an early increase, reaching a peak of 1.6K in the week of November 3, before settling around 800 in the final week. Active users fluctuated slightly, with numbers ranging from 4.8K to a peak of 5.3K mid-quarter.
Kahoot! Play & Create Quizzes experienced a varied revenue pattern, starting at $718 and peaking at $1K in early December, but ending the quarter at $301. Downloads showed a consistent decline from 4.2K to 895, while active users decreased from 36K to just under 9.5K by the end of the year.
Party Roulette: Group games maintained a stable revenue stream, with minor fluctuations around $300. Downloads spiked significantly in early December, reaching 1.4K, before stabilizing at 678 by the quarter's end. Active users remained steady, ranging between 5.7K and 6.9K.
GeoGuessr displayed an interesting revenue increase, starting at $152 and climbing to $521 in the last week of December. Downloads remained relatively stable, peaking at 816 in early December. Active users showed a slight decrease from 1.4K to 1.3K.
Finally, Logicus: Brain Training Games maintained a consistent revenue pattern, with figures hovering around $200. Downloads began at 251, fluctuating throughout the quarter, and active users showed a gradual increase, reaching 2.2K by the end of December.
For further insights and detailed analytics on these applications, visit Sensor Tower's platform.