AI Insights · Timothy · January 2026
Top 5 Trivia Games Performance in Central America Q4 2025
Explore the Q4 2025 performance of the top 5 trivia games on a unified platform in Central America, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2025, the top trivia games in Central America showed varied performance trends on a unified platform, combining insights from both iOS and Android. Below, we explore the weekly downloads, revenue, and active user metrics for each app, based on data from Sensor Tower.
Clever: Brain Training Games from DPM APPS LP experienced a gradual decline in weekly revenue, starting at approximately $11.6K and ending at $8.6K. Downloads peaked at 11.8K in late December, following an upward trend from 5.9K at the end of September. Active users also rose, reaching a high of 28.2K in December.
Kahoot! Play & Create Quizzes by Kahoot ASA saw a fluctuating revenue pattern, peaking at $8K in early December. Downloads started strong at 33.1K but fell to 8.3K by the end of December. Active users declined from 179.1K to 71.8K over the quarter.
Elevate - Brain Training Games from The Mind Company had modest revenue, with a peak of $1.5K in late December. Downloads were steady, with a notable increase to 1K in the final week. Active users decreased from 9.2K to 6.7K through the quarter.
Peak - Brain Training by Synaptic Labs showed a revenue increase, ending at $1.6K in December. Downloads saw a significant rise to 2.3K in late December. Active users fluctuated, peaking at 9.5K mid-December before dropping to 7.5K.
Trivia Crack: Brain Quiz Games from Etermax had a stable revenue around $800-$1.1K. Downloads surged to 15.2K by the end of December. Active users varied, reaching a high of 65.4K in late November before settling at 48.9K.
For more detailed insights and data, visit Sensor Tower's platform.