AI Insights · Timothy · January 2026
Top 5 Trivia Games on Unified Platform in Brazil Q4 2025
Explore the performance trends of the top trivia games in Brazil during Q4 2025, with insights from Sensor Tower on downloads, revenue, and active users.
During the fourth quarter of 2025, the top trivia games in Brazil demonstrated varied performance trends across downloads, revenue, and active users. Here's a breakdown of how these apps performed during this period.
Clever: Brain Training Games from DPM APPS LP saw a significant rise in weekly downloads, peaking at 32.2K by the end of December. The weekly revenue for this app began at approximately $5.2K and gradually declined to around $3.5K. Active users increased consistently, reaching nearly 48.7K by the quarter's end.
Kahoot! Play & Create Quizzes by Kahoot ASA experienced a decline in weekly downloads from 31.5K to just over 4.5K. Despite this, the active user base remained relatively high, starting at 149.8K and ending at 32.4K. Revenue decreased from $3.9K to approximately $1.4K over the quarter.
GeoGuessr from GeoGuessr AB had a steady revenue flow, maintaining around $1.3K weekly. Downloads started at 8.9K and ended at 4.1K, while active users showed a slight recovery towards the end of the quarter, finishing at 29K.
Peak - Brain Training by Synaptic Labs showed stable revenue, peaking at $1.4K in late October. Downloads varied, initially at 639, increasing to 1.2K by December's end. The active user count had minor fluctuations, concluding the quarter at around 9.6K.
Logicus: Brain Training Games by Masal Games displayed growth in both revenue and active users. Weekly revenue culminated at approximately $1.4K, while active users rose steadily to 18.1K by the end of the year. Downloads also increased, reaching 2.6K in early December.
These insights from Sensor Tower highlight the dynamic nature of the trivia game market in Brazil, showcasing diverse performance metrics for each app in Q4 2025. For more detailed analysis, visit Sensor Tower's platform.