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AI Insights · Timothy · January 2026

Top Train Games in Oceania: Q4 2025 Performance Insights

Explore the performance trends of the top train games in Oceania during Q4 2025, highlighting key metrics like downloads, revenue, and active users.

Top Train Games in Oceania: Q4 2025 Performance Insights

In the fourth quarter of 2025, the top train games on a unified platform in Oceania showcased intriguing performance trends. This analysis, powered by Sensor Tower data, provides insights into weekly downloads, revenue, and active users for these popular apps.

Train Miner: Idle Railway Game by AI Games FZ experienced fluctuations in revenue, peaking at $3.1K in late September and then stabilizing around $2.2K to $2.9K towards the year's end. Downloads saw a notable spike mid-October, reaching 3.9K, while weekly active users consistently hovered around 47K to 55K.

Train Station 3 from Pixel Federation Games achieved its highest revenue of approximately $10.6K in mid-November. Despite a decline in downloads from 2K to under 1K throughout the quarter, active users remained steady with a slight increase to 4.7K by December's close.

The Passenger Express Train Game by Zain UI Abideen showed modest revenue, with intermittent earnings peaking at $16. Downloads declined from over 1K to 577, while active users saw a gradual rise, ending at 2.8K.

Subway Surfers City by Sybo Games ApS saw a significant revenue increase, culminating at $679 in the final week of December. Downloads surged from 583 to over 1.1K, with active users increasing from 1.7K to 2.1K.

Lastly, Train Attack: Merge War from MAD PIXEL experienced a steady climb in revenue, peaking at $531 by the end of 2025. Downloads showed a mid-quarter drop but recovered to 620, while active users fluctuated, closing at 374.

For a deeper dive into these trends and more insights, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026