AI Insights · Timothy · January 2026
Top Train Games Performance in Australia Q4 2025
Explore the performance of the top train games on a unified platform in Australia during Q4 2025, featuring insights on downloads, revenue, and active users from Sensor Tower.
In the fourth quarter of 2025, the top train games in Australia showed varied performance across downloads, revenue, and active users. Drawing data from Sensor Tower, we provide insights into the trends for these popular apps.
Train Miner: Idle Railway Game from AI Games FZ saw its weekly revenue fluctuate, peaking at around $2.8K at the beginning of October and ending the quarter near $2.3K. Weekly downloads reached a high point in mid-October at approximately 3.6K, while active users grew to about 47.8K before settling at 44.8K by the end of December.
Train Station 3 by Pixel Federation Games experienced notable revenue peaks, with a high of $9.5K in mid-November. Downloads saw a decline throughout the quarter, starting at 1.7K and dropping to about 1.6K by the end of December. Active users followed a similar trend, decreasing from approximately 4.1K to 3.9K.
Subway Surfers City from Sybo Games ApS demonstrated a steady increase in both revenue and downloads. Revenue climbed to $679 by the last week of December, while downloads rose from 583 to 1.2K. Active users also increased, reaching around 2.1K at the close of the quarter.
Passenger Express Train Game by Zain UI Abideen saw a decline in downloads from 865 to 472 over the quarter. Active users showed a more stable trend, maintaining around 2.3K by the end of December.
Finally, Train Attack: Merge War from MAD PIXEL experienced a gradual decline in downloads from 1.1K to 474, yet revenue saw a late surge, ending at $440. Active users decreased from 457 to 288 throughout the quarter.
For more in-depth analysis and insights, visit Sensor Tower's platform.