AI Insights · Timothy · January 2026
Top Down Games Performance in the US, Q4 2025
Explore the performance of the top five top-down games on a unified platform in the United States during Q4 2025, including trends in downloads, revenue, and active users.
In the fourth quarter of 2025, the top five top-down games on a unified platform in the United States showed dynamic trends in downloads and active users, with varying revenue performances. Here's a closer look at the data provided by Sensor Tower.
Block Blast! from Hungry Studio saw a notable climb in weekly downloads, starting at 565K in early October and peaking at over 1M by the end of December. Active users also increased from approximately 12.2M to 14.5M within the same period.
Solitaire Associations Journey by Hitapps Games LTD experienced a significant rise in weekly revenue, starting from a modest $1.2K and reaching nearly $478K by the end of the quarter. Downloads peaked at 923K in early November, while active users grew steadily, ending the quarter at nearly 4M.
Clash Royale from Supercell maintained strong weekly revenue, initially at $8.3M, with fluctuations throughout the quarter, ending at $4.4M. Weekly downloads saw a downward trend, starting at 659K and dropping to 226K. Active users also decreased from 16.7M to 15.2M.
Jigsolitaire by GAMINCAT, INC. experienced a surge in downloads, peaking at 1.1M in late October, but later stabilized around 294K. Active users showed a similar trend, peaking at 1.6M and then declining to 1.1M by the end of December.
Finally, Vita Mahjong from Vita Studio recorded stable weekly revenue, with a slight increase from $12.3K to $15.7K. Downloads increased from 253K to 379K, while active users remained relatively stable, slightly fluctuating around 1.9M.
These insights from Sensor Tower highlight the varied performance of top-down games in the U.S. during this quarter. For more detailed analytics, visit Sensor Tower.