AI Insights · Timothy · January 2026
Top Down Games in Serbia: Q4 2025 Performance on Unified Platform
Explore the Q4 2025 performance of the top 5 top-down games in Serbia, highlighting trends in downloads and revenue on a unified platform.
In the fourth quarter of 2025, the top 5 top-down games in Serbia showcased interesting trends in downloads and revenue on a unified platform, as reported by Sensor Tower.
Among Us! by InnerSloth LLC saw a notable increase in weekly downloads, starting from 2.2K and peaking at 17.7K during the week of November 24. The game's revenue exhibited a spike in early December, reaching $134, while maintaining a healthy range between $28 and $116 throughout the quarter.
Block Blast! from Hungry Studio maintained a steady download rate, averaging around 10K weekly downloads, with a peak of 11.6K in early November. Despite this, the game did not generate any revenue during this period.
Clash Royale by Supercell experienced a decline in both weekly downloads and revenue. Downloads fell from 9.3K to just over 2K by the end of December. Revenue started at $14.2K, decreasing to around $5.6K in the final week of the quarter.
Vita Mahjong by Vita Studio saw relatively stable download numbers, fluctuating between 4.6K and 6.9K. Revenue was minimal, with a slight increase to $14 in mid-December before settling back to $3 by the end of the quarter.
Paper.io 2 from Voodoo showed a consistent rise in downloads, reaching a peak of 7.9K in the last week of December. The revenue trend remained steady, averaging around $45 with minor fluctuations.
For further insights and detailed data, visit Sensor Tower.