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AI Insights · Timothy · January 2026

Top Down Games Performance in Italy: Q4 2025

Discover the performance trends of the top five top-down games on a unified platform in Italy during Q4 2025, with insights from Sensor Tower.

Top Down Games Performance in Italy: Q4 2025

The fourth quarter of 2025 saw significant activity in the top-down gaming category on a unified platform in Italy. Here's a detailed look at the performance of the top five games, based on data from Sensor Tower.

Block Blast! from Hungry Studio started the quarter with weekly downloads around 56K, experiencing a dip mid-quarter but rebounding significantly to nearly 93K by the end of December. The game maintained a robust weekly active user base, growing from approximately 1.6M to over 2M towards the quarter's end.

Vita Mahjong by Vita Studio had a consistent weekly download rate, peaking at 57.7K in late December. The game's weekly revenue gradually increased, reaching around $700 by the final week of the year. Its active users also showed an upward trend, growing from 350K to nearly 482K.

Clash Royale from Supercell saw a mixed performance in terms of revenue, with a high of $685K in early December before declining to $237K by the end of the month. Downloads decreased over the quarter, while active users saw a reduction from 3.1M to 2.6M.

Jigsolitaire by GAMINCAT, INC. had a notable surge in downloads, peaking at 72.7K in late October, then declining to 19.7K by year-end. The active user count followed a similar pattern, rising to 94K and then stabilizing around 60K.

Finally, Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. showed steady weekly revenue, averaging around $1.5K, while downloads increased sharply to 40.8K in late December. Active users grew significantly, reaching over 327K by the end of the quarter.

For more detailed insights and data, explore Sensor Tower's comprehensive analytics.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026