AI Insights · Timothy · January 2026
Top Down Games Performance in Finland: Q4 2025
Explore the performance trends of the top 5 top-down games in Finland during Q4 2025 with insights from Sensor Tower.
In the fourth quarter of 2025, the top 5 top-down games in Finland on the unified platform exhibited varied performance trends, according to data from Sensor Tower.
Block Blast! by HungryStudio saw weekly downloads fluctuate, peaking at 15K in mid-November. Active users showed a rise from 172K to 192K by the end of December.
Vita Mahjong from Vita Studio experienced a consistent increase in weekly downloads, reaching 5.6K at the end of December. Revenue for the game also grew steadily, with a peak of $87 by late December. Active users increased from 15.6K to 26.3K over the quarter.
Clash Royale, published by Supercell, showed a decline in weekly downloads, decreasing from 5.8K to 1.4K. Despite this, the game maintained a strong revenue presence, with peaks at $63.6K early in the quarter. Active users decreased from 171K to 85K by the end of December.
Teen Patti Gold:3 Patti Rummy by Moonfrog saw an increase in weekly downloads, reaching 6.4K by the end of December. Active users rose from 24.3K to 41.2K throughout the quarter.
Lastly, Veikkaus demonstrated stable download numbers, peaking at 4.5K in late November. Active users increased from 247K to 276K by the end of the quarter.
These trends highlight the dynamic nature of game performance in Finland, with more insights available from Sensor Tower.