AI Insights · Timothy · January 2026
Top Down Games Performance on Unified Platform in Italy, Q4 2025
Explore the performance trends of top-down games like Clash Royale and Brawl Stars on a unified platform in Italy during Q4 2025, based on Sensor Tower data.
In the fourth quarter of 2025, top-down games in Italy experienced varied performance on a unified platform, with notable trends in downloads, revenue, and active users.
Clash Royale by Supercell saw a dynamic quarter. The game’s weekly revenue reached approximately $685K in early December, despite fluctuations earlier in the quarter. Downloads began at around 55K weekly and gradually decreased to 21K by the end of December. Active users remained relatively stable, starting at over 3.1M and ending at around 2.6M.
MONOPOLY GO! from Scopely, Inc. maintained consistent revenue, peaking at roughly $341K in late November. Weekly downloads increased significantly towards the end of the quarter, from 7K to over 25K. Active users showed a growth trend, reaching 167K by December’s end.
Pokémon TCG Pocket reported a notable revenue peak of $359K in late October. Downloads fluctuated slightly, with a significant increase in December, reaching 25K. Active users fluctuated around half a million, ending the quarter at approximately 450K.
Last Z: Survival Shooter by Florere Game Limited showed an upward trend in revenue, closing the quarter at around $195K. Downloads saw a notable increase in December, peaking at 24K. Active user numbers showed steady growth, reaching approximately 57K by the end of December.
Finally, Brawl Stars, also from Supercell, experienced a revenue increase, ending the quarter at approximately $310K. Downloads surged in December, reaching 30K. Active users remained strong, peaking at over 2.4M in mid-December.
These insights, sourced from Sensor Tower, provide a snapshot of the top-down gaming landscape in Italy during Q4 2025. For more detailed insights, visit Sensor Tower’s platform.