AI Insights · Timothy · January 2026
Top 5 Three Kingdoms Games in Belgium Q4 2025
Explore the performance of the top Three Kingdoms games in Belgium during Q4 2025, with insights on downloads, revenue, and active users.
In the fourth quarter of 2025, the top Three Kingdoms games in Belgium showed varied performance across downloads, revenue, and active users on a unified platform. Here’s a closer look at each game’s trends based on data from Sensor Tower.
Samkok: New Force by TTHmobi saw fluctuations in weekly revenue, peaking at approximately $372 in late October before dipping to around $189 by the end of December. Downloads hovered around 22 to 38 weekly, with a slight increase mid-quarter. Active users started at 132 at the end of September and experienced a gradual decline, settling at 100 by the end of the year.
Reigns: Three Kingdoms from Netflix, Inc. maintained a consistent download rate, with a notable peak of 43 in early November. Active users showed a declining trend from 416 at the beginning of the quarter to 322 by the end of December.
三國志天下布武 by SLGame had minimal download activity, ranging from 3 to 7 weekly. With no revenue data available, the focus was primarily on maintaining its user base.
三國志:黃金城の決戰 published by CLOVER GAMES experienced low download numbers, peaking at 12 in late September and gradually declining to 4 by December.
Mythic Samkok from Forever Entertainment Limited showed an increase in revenue, starting from $1 and reaching $37 in mid-October. Downloads were low, peaking at 16 early in October. Active users remained stable, starting at 74 and ending at 79.
These insights highlight the varied engagement and monetization strategies of Three Kingdoms games in Belgium. For more detailed analytics, visit Sensor Tower.