AI Insights · Timothy · January 2026
Three Kingdoms Games Performance in New Zealand Q4 2025
Explore the performance trends of top Three Kingdoms games on a unified platform in New Zealand during Q4 2025, highlighting revenue and user engagement metrics.
In the fourth quarter of 2025, the performance of top Three Kingdoms games on a unified platform in New Zealand showcased various trends in revenue and user engagement. This analysis, based on data from Sensor Tower, reveals interesting insights into the gaming landscape.
Samkok: New Force by Watt Games experienced fluctuations in revenue, peaking at approximately $500 in late November. The game's downloads saw sporadic activity, with a notable peak of 11 downloads at both the start and end of the quarter. Active users decreased steadily from 53 to 32 by the end of December.
Three Kingdoms: Heroes Battles from Shenzhen Qudong Digital Entertainment Co., Ltd exhibited a volatile revenue pattern, with a significant rise to $463 in the first week of October and reaching $446 by the end of December. Downloads were minimal, showing only occasional activity.
屍鬼三國, published by Sky Entertainment Network Limited, saw a strong revenue increase towards the end of the quarter, peaking at $400. Downloads were concentrated in the early part of the quarter, with no activity in December. Active users showed a gradual decline from 44 to 36.
Three Kingdoms:Overlord by Bekko.com had a mixed revenue performance, with notable peaks in mid-December reaching $296. However, downloads and active user data were not available for the quarter.
Finally, 新三國志手機版 from Sialia Games showed a revenue peak of $371 in mid-December. Similar to Three Kingdoms:Overlord, there were no downloads or active user data available.
For more detailed insights into these applications, visit Sensor Tower's platform.