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AI Insights · Timothy · January 2026

Top 5 Third Person Games in Saudi Arabia Q4 2025

Explore the performance of the top 5 third-person games in Saudi Arabia during Q4 2025, with insights on downloads, revenue, and active users from Sensor Tower.

Top 5 Third Person Games in Saudi Arabia Q4 2025

In the fourth quarter of 2025, the top third-person games in Saudi Arabia showed diverse performance trends on a unified platform, combining both iOS and Android data. Here's a closer look at how these games fared:

Last War:Survival, published by FUNFLY PTE. LTD., experienced fluctuations in weekly revenue, starting at approximately $795K and peaking at $1.08M in late December. Weekly downloads began at around 111K, gradually declining to 59K before seeing a slight increase to 79K by the end of the quarter. Active users peaked at 437K in mid-October but steadily decreased to 185K by December's end.

Subway Surfers from Sybo Games ApS saw modest weekly revenue, ranging from $566 to $1.2K. Downloads remained relatively stable, starting at 53K and slightly fluctuating throughout the quarter, closing at 53K again. The game maintained a strong user base with active users peaking at 1.6M in early October.

Free Fire x JUJUTSU KAISEN by GARENA INTERNATIONAL I PRIVATE LIMITED showed a steady weekly revenue pattern, beginning at $70K and ending at $78K. Downloads varied slightly, starting at 46K, dipping to 36K, and then rising to 50K by the quarter's end. Active users were robust, starting at 953K and slightly decreasing to 800K by late December.

PUBG MOBILE from Tencent Mobile International Limited reported a notable revenue peak of $856K initially, with fluctuations leading to $567K by the end of the quarter. Downloads started at 41K, with minor ups and downs, concluding at 52K. Active users remained strong, peaking at 1.1M in late September and maintaining around 930K by December.

Lastly, MadOut 2: Grand Auto racing by Vladislav Ivanchuk saw a gradual increase in weekly downloads, starting at 19K and reaching 53K by late December. Revenue began at $5K, fluctuating slightly, and ended at $5K. Active users showed a significant rise, beginning at 111K and reaching 176K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026