AI Insights · Timothy · January 2026
Top 5 Tennis Games on Unified Platform in the Middle East Q4 2025
Explore the performance of the top five tennis games in the Middle East during Q4 2025, with insights into downloads, revenue, and active users provided by Sensor Tower.
In the fourth quarter of 2025, Tennis Clash: Multiplayer Game by Wildlife Studios showcased notable trends across various metrics. Weekly revenue saw a gradual decline from approximately $20.5K at the start of October to $10.5K by the end of December. Download numbers fluctuated, peaking at 10.2K in late September before dropping to 5.6K by the end of the year. Active users remained relatively stable, starting at 54.3K and closing at 41.2K.
Tennis Arena from Helium9 Games experienced modest revenue changes, starting at $352 and dropping to $319 by the end of December. Downloads grew steadily, reaching a high of 1.6K in the final week of the quarter. Active users saw a slight increase, from 2.3K to nearly 3K.
Fun Tennis Battle by MANGUNI TEAM had a brief appearance with downloads starting at 1.4K and decreasing to 452 in mid-November. No revenue data was available for this period.
3D Tennis, published by Mouse Games, maintained a consistent download rate, beginning at 256 and rising slightly to 321 by the end of December. Active users showed a minor fluctuation, closing the quarter at 2.4K.
Finally, Tennis World Open 2026 - Sport by INLOGIC SPORTS had minimal revenue impact, with sporadic earnings throughout the quarter. Downloads remained stable, with minor variations around the 350 mark. Active users experienced a slight decline, from 2.3K to 1.9K.
These insights, derived from Sensor Tower data, provide a snapshot of the tennis gaming landscape in the Middle East, offering an understanding of user engagement and financial performance across leading applications.