AI Insights · Timothy · January 2026
Top 5 Superhero Games Performance in South America Q4 2025
Explore the trends in downloads, revenue, and active users for the top superhero games in South America during Q4 2025, with data insights from Sensor Tower.
In the fourth quarter of 2025, the superhero games sector in South America showcased notable trends across various metrics. The performance of the top five games on a unified platform revealed intriguing patterns in downloads, revenue, and active users.
Marvel Contest of Champions, published by Kabam Games, Inc., experienced a significant surge in weekly revenue, peaking at around $122K in late December. Downloads fluctuated, reaching a high of approximately 73K in early November. Active users remained relatively stable, with a slight increase from 136K to 147K at the beginning of the quarter.
Saint Seiya EX - Official by Efun Global Company Limited saw its revenue start high at $104K in mid-November before declining to around $22K by the end of December. Downloads dropped dramatically from 267K in November to approximately 12K in late December. Active users followed a similar trend, decreasing from 103K to 39K.
MARVEL Future Fight, from Netmarble Corporation, showed a steady increase in revenue during November, peaking at around $21K, but ended the quarter at $12K. Downloads remained fairly constant, averaging around 3.5K weekly. Active users saw a decline from 115K to 88K over the quarter.
DC: Dark Legion™ by FunPlus International AG had a consistent revenue pattern, with a slight increase to $12K in late October and then stabilizing around $5K in December. Downloads hovered around 3K, with a notable increase to 5K in late December. Active users displayed a peak at 60K in late October, with a steady presence around 56K by the end of the quarter.
DRAGON BALL GEKISHIN SQUADRA, published by Bandai Namco Entertainment Inc., experienced a drop in revenue from $10K to $5K by the end of December. Downloads decreased from 44K in late September to approximately 10K in December. Active users also saw a decline from 165K to 40K.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the superhero gaming market in South America during Q4 2025. For more detailed analysis and data, Sensor Tower provides comprehensive insights into app performance across various regions and categories.