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AI Insights · Timothy · January 2026

Performance of Top Stickman Games in Netherlands Q4 2025

Explore the performance trends of the top Stickman games in the Netherlands during Q4 2025, with insights from Sensor Tower on downloads, revenue, and active users.

Performance of Top Stickman Games in Netherlands Q4 2025

In the fourth quarter of 2025, the top Stickman games in the Netherlands exhibited various performance trends across downloads, revenue, and active users. Here's a detailed look at each game's performance, leveraging data from Sensor Tower.

Stickman Party: 4 Player Games saw a notable increase in weekly downloads, peaking at approximately 2.5K in the final week of December. Its weekly active users mirrored this growth, rising from 6.4K at the start of the quarter to around 8.7K at the end. Revenue, however, remained modest, with a high of $4 in the week of December 22.

Supreme Duelist experienced a rise in weekly downloads late in the quarter, reaching 1.4K by the end of December. Active users fluctuated, starting at 5.8K and ending at 4.9K. Revenue was inconsistent, with minor peaks of $15 in October and $12 in December.

Stickman Hook maintained steady download numbers, with a notable surge to 1.6K in the week of December 22. Active users also increased, ending the quarter at 7.6K. Revenue saw a significant peak of $43 in the last two weeks of December.

Stick War: Legacy showed consistent weekly downloads, with a gradual rise to 1.1K by the end of the quarter. Active users rebounded from a low of 1.1K to 2.7K. Revenue trends were positive, peaking at $335 in the final week.

Lastly, Epic Stickman: RPG Idle War exhibited stable download numbers, with a slight increase towards the end of December. Active users remained relatively stable, closing the quarter at 3.1K. Revenue consistently grew, reaching a high of $987 in the last week of December.

For further insights and detailed data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026