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AI Insights · Timothy · January 2026

Top 5 Sports Games Performance in the US: Q4 2025

Explore the trends in downloads, revenue, and active users for the top sports games in the US during Q4 2025, based on Sensor Tower data.

Top 5 Sports Games Performance in the US: Q4 2025

The fourth quarter of 2025 saw notable trends in the performance of the top sports games on a unified platform in the United States. According to Sensor Tower, these games showcased varied patterns in downloads, revenue, and active users.

EA SPORTS FC™ Mobile Soccer experienced fluctuations in weekly revenue, starting at $1.2M at the beginning of October and peaking at $1.4M in late November. Downloads began at 79K, dipping slightly mid-quarter, but surged to 94K by late December. Active users showed a decline from 2.7M to 1.7M by early December, before rebounding to 2.1M by the end of the year.

Golf Clash - Golfing Simulator maintained a steady revenue flow, hovering around $800K to $950K throughout the quarter. Downloads saw a peak of 30K in late December, while active users remained relatively stable, fluctuating between 205K and 265K.

Hunting Sniper saw a notable spike in revenue, reaching $920K by the end of December. Downloads increased from 56K to nearly 90K over the quarter. Active users experienced growth from 305K to 625K by early December, with a slight dip towards the end.

eFootball™ had a revenue peak of $1.1M in the last week of December. Downloads showed a steady increase, reaching 46K by late December. Active users fluctuated, starting at 515K and ending the quarter at 554K.

Finally, 8 Ball Pool™ demonstrated consistent growth, with revenue climbing to $519K by the end of December. Downloads increased from 107K to over 154K, while active users saw a peak of 2.2M before settling at 1.8M.

For more detailed insights and data, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026