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AI Insights · Timothy · January 2026

Top Snake Games in Oceania: Q4 2025 Performance

Explore the performance trends of top snake games in Oceania during Q4 2025, with insights on downloads, revenue, and active users from Sensor Tower.

Top Snake Games in Oceania: Q4 2025 Performance

In the fourth quarter of 2025, the snake game genre saw varying performances across the top five apps in Oceania. Drawing on data from Sensor Tower, let's delve into the specifics of each game's quarterly trends.

Gecko Out by Rollic Games had a notable presence. Weekly revenue fluctuated slightly, peaking at about $30K in late October and closing the year at approximately $27K. Downloads saw a downward trend, starting at 4.2K and ending at 1.9K. Active users also experienced a decline from 9.4K to 6.3K by the end of December.

Snake Clash! from Supercent, Inc. showed a positive trajectory in downloads, climbing from 19.6K to an impressive 24.8K by the end of the quarter. Revenue rose steadily, finishing at $1.8K. Active users increased significantly, from 125K to 155K.

SSSnaker, published by HABBY, maintained a stable number of active users around 7.5K throughout the quarter. Revenue showed minor fluctuations, ending at $564.

Snake.io - Fun Online Snake by Kooapps experienced growth in both downloads and revenue. Downloads increased from 7.5K to 9.4K, while revenue saw a rise, peaking at $681 in the week before Christmas. Active users remained relatively stable, closing at 57K.

Little Big Snake: Fun .io Game by LittleBigSnake, Inc. had modest performance metrics. Revenue had minor peaks, with a high of $408 at the end of December. Downloads remained low throughout the quarter, and active users hovered around 220.

For more detailed insights and data, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026