AI Insights · Timothy · January 2026
Top 5 Snake Games Performance in Latin America Q4 2025
Explore the performance trends of the top 5 snake games in Latin America during Q4 2025, with insights on downloads, revenue, and active users.
In the fourth quarter of 2025, the top snake games on a unified platform in Latin America showed varied performance trends. This data, sourced from Sensor Tower, reveals insights into weekly downloads, revenue, and active user metrics.
Gecko Out from Rollic Games experienced fluctuations in weekly downloads, beginning at approximately 38.6K and closing the quarter at 9.8K. Revenue peaked in the first week of December at about $13.5K, with active users declining from 200K to 65.3K over the quarter.
SSSnaker by HABBY maintained a stable revenue trend, peaking at $2.5K in late December. Downloads remained minimal throughout the quarter, while active users hovered around 31K to 34K.
Snake Clash!, from Supercent, Inc., saw a significant rise in downloads, reaching over 451K by the end of December. Revenue increased steadily, with a peak of $1.8K in the final week. Active users also grew, starting from 2.2M and ending at 2.8M.
Snake.io - Fun Online Snake by Kooapps showed consistent growth in downloads, culminating at 753.9K in the week of December 22. Revenue reached its highest at $1.8K in the last week of December. Active users grew steadily, peaking at 4.3M.
Little Big Snake: Fun .io Game from LittleBigSnake, Inc. had modest download numbers, with a significant jump to 4.7K in the final week. Revenue peaked at $1.8K in early December, and active users increased from 18.5K to 15.3K by the quarter's end.
These insights highlight the dynamic nature of mobile gaming in Latin America, with more detailed analytics available at Sensor Tower.