AI Insights · Timothy · January 2026
Top Slime Games in South America Q4 2025: Performance Overview
Discover the performance trends of the top slime games in South America during Q4 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the fourth quarter of 2025, the slime games category in South America showcased notable performances across various metrics. Here's a closer look at the top five apps in this category.
Bruno – My Talking Slime Pet from Dramaton saw an interesting trend in weekly downloads, peaking at 182.9K in mid-October, before experiencing a decline and then rising again to 150K in mid-December. Its weekly revenue fluctuated, starting at $246 and reaching a high of $297 in late December. The app maintained a robust user base, with weekly active users consistently around 800K to 900K.
Super Slime Simulator: DIY Art, also by Dramaton, experienced an increase in weekly downloads towards the end of the quarter, with numbers climbing to 70.2K. Revenue showed a positive trend, rising from $166 to $265 by the end of December. Active users increased significantly, reaching nearly 394K at the close of the year.
Sonu - ASMR Slime Virtual Pet by CookVenture Games, although released recently, had a dramatic surge in downloads in mid-December with 367.4K. Active users followed a similar trajectory, spiking to 178.6K.
Super Big Slime: Black Hole 3D from Supercent, Inc. showed steady growth in downloads, peaking at 32.1K in early December. Despite modest revenue, the app maintained a strong weekly active user base, ending the quarter with 360.5K users.
My Talking Slimy - Slime Buddy by Pixeland OU had a consistent revenue stream, starting from $6.9K and ending at $5.2K. Downloads were relatively stable, with a notable increase to 13.4K in late December. Active users remained steady, finishing the quarter with 107.7K.
These insights, sourced from Sensor Tower, highlight key trends in the slime games market in South America. For more detailed analytics, visit Sensor Tower's platform.