AI Insights · Timothy · January 2026
Top 5 Slime Games Performance in Qatar Q4 2025
Explore the performance trends of the top 5 slime games in Qatar during Q4 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the fourth quarter of 2025, the top slime games on the unified platform in Qatar showed varied performance trends in terms of downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at these trends.
Bruno – My Talking Slime Pet by Dramaton saw a notable increase in weekly revenue, peaking at $20 in late December. Downloads fluctuated slightly, with a peak of 515 in early October before declining and stabilizing around 264 by the end of December. Active users displayed a downward trend initially but showed recovery towards the end, reaching 4.7K.
Super Big Slime: Black Hole 3D from Supercent, Inc. recorded no revenue throughout the quarter. Downloads experienced a gradual increase, peaking at 209 in early December, while active users showed an increase mid-quarter, peaking at 2.7K before ending at 2.5K.
Super Slime Simulator: DIY Art, also by Dramaton, maintained a modest revenue flow, peaking at $4 in late October. Downloads remained steady, with a notable increase to 117 in the final week of December. Active users displayed a gradual increase, ending the year at 250.
My Talking Slimy - Slime Buddy by Pixeland OU experienced a decrease in weekly revenue, starting at $241 in early October and declining to $173 by the end of the quarter. Downloads were relatively stable, with a slight increase to 83 in mid-December. Active users remained consistent around 600 throughout the quarter.
Sonu - ASMR Slime Virtual Pet from CookVenture Games, newly released in October, had no revenue data. Downloads initially fluctuated but saw a significant jump to 301 in mid-December. Active users followed a similar pattern, peaking at 170 before declining to 32 by the end of December.
For more detailed insights and trends, visit Sensor Tower's comprehensive analysis.