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AI Insights · Timothy · January 2026

Top Slime Games Performance on Unified Platform in Poland, Q4 2025

Explore the performance trends of the top 5 slime game apps in Poland during Q4 2025, including downloads, revenue, and active user insights from Sensor Tower.

Top Slime Games Performance on Unified Platform in Poland, Q4 2025

In the fourth quarter of 2025, the top slime games in Poland experienced varied performance on the unified platform. Here's a closer look at how these apps fared.

Bruno – My Talking Slime Pet saw a fluctuation in weekly revenue, starting at approximately $33 in early October and closing the year at $25. Downloads peaked in late December with 3.6K, while active users showed a slight decline from 63.4K to 59.9K over the quarter.

Super Slime Simulator: DIY Art maintained consistent weekly downloads, ending the quarter with 2.6K. The app's active user base initially dipped but recovered to 5.9K by the end of December. Revenue peaked at $34 in late November.

Super Big Slime: Black Hole 3D experienced a steady increase in downloads, reaching 2.9K in early December. Active users rose significantly from 5.7K to 12.6K by the end of Q4, with revenue peaking at $19 in the final week.

Sonu - ASMR Slime Virtual Pet had a notable spike in downloads mid-December with 5.1K, while active users surged to 2.5K. The app did not generate revenue during this period.

Slime Art simulator: Slime DIY showed modest download numbers, peaking at 1.4K in mid-December. Active users increased to 731 by late December, though the app did not report any revenue.

These insights from Sensor Tower highlight the dynamic nature of the slime game market in Poland. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026