AI Insights · Timothy · January 2026
Top Slime Games Performance in Oceania Q4 2025
Explore the performance trends of the top slime games on a unified platform in Oceania during Q4 2025, with data insights from Sensor Tower.
In the fourth quarter of 2025, the top slime games in Oceania demonstrated varied performance metrics across downloads, revenue, and active users. This analysis, powered by Sensor Tower, provides insights into the trends observed during this period.
Super Slime Simulator from Dramaton LTD showed a notable increase in weekly downloads, peaking at 5.1K in late December. Revenue fluctuated, reaching highs of $85 in early October and $78 in mid-December. Weekly active users rose significantly, culminating in 8.4K by the end of the quarter.
Bruno - My Talking Slime Pet, also by Dramaton LTD, experienced a decline in downloads mid-quarter, with a slight recovery to 1.6K in December. Revenue saw a steep drop to zero in early December, before a minor rebound to $7 at the end of the month. Active users remained relatively stable, hovering around 35K to 39K.
Super Big Slime: Black Hole 3D by Supercent, Inc. had a gradual increase in downloads, reaching 1.5K by the end of December. Revenue remained consistent, with minor fluctuations, peaking at $66 in late November. Active users showed a steady climb, ending the quarter at approximately 19.9K.
Pew Pew Slime - Idle RPG from X-LEGEND ENTERTAINMENT CO., LTD. saw impressive weekly revenue, topping $3.7K in November before stabilizing around $2.1K. Downloads peaked at 1.2K mid-quarter, then tapered slightly.
Finally, My Talking Slimy: Slime Cat 3D by Pixeland LLC exhibited a downward trend in both downloads and revenue, with downloads dipping to 396 by December's end and revenue declining from $1.4K at the start to $1.1K.
For more detailed insights and data, visit Sensor Tower's platform.