AI Insights · Timothy · January 2026
Top 5 Slime Games Performance in Netherlands Q4 2025
Explore the performance trends of the top slime games in the Netherlands during Q4 2025, including download, revenue, and active user data from Sensor Tower.
In the final quarter of 2025, the top slime games in the Netherlands showcased varied performance metrics across downloads, revenue, and active users on a unified platform. Here's a detailed look at how each app fared.
Super Slime Simulator: DIY Art from Dramaton saw its weekly downloads fluctuate, starting at around 629K and peaking at 895K in late December. Revenue was inconsistent, reaching a high of $54 in early December. Active users varied throughout the quarter, with a notable increase to 2K in the week before Christmas.
Bruno – My Talking Slime Pet, also by Dramaton, maintained steady weekly downloads, culminating at 734K at the end of December. Revenue remained relatively stable, peaking at $48 in early October. Active users saw a slight decrease mid-quarter but rebounded to 13.5K by the end of the year.
Super Big Slime: Black Hole 3D by Supercent, Inc. experienced a steady increase in both downloads and active users, with downloads reaching 838K in the final week. Revenue saw minor fluctuations, with a peak of $27 in late December.
Sonu - ASMR Slime Virtual Pet from CookVenture Games had a brief active period starting mid-December, with downloads hitting 1.3K. Active users started at 631 and decreased to 192 by the end of the month.
Lastly, My Talking Slimy - Slime Buddy by Pixeland OU experienced a decline in downloads, falling to 48K by late December. Revenue remained consistent, peaking at $533 at the start of the quarter, while active users saw minor fluctuations, ending the year at 1.3K.
These insights, sourced from Sensor Tower, highlight the dynamic landscape of slime games in the Netherlands during Q4 2025. For more detailed analytics, visit Sensor Tower.