AI Insights · Timothy · January 2026
Top Slime Games Performance in the Middle East Q4 2025
Explore the performance trends of the top 5 slime games on a unified platform in the Middle East during Q4 2025, based on Sensor Tower data.
In the fourth quarter of 2025, the top slime games in the Middle East saw varying performance trends on a unified platform, according to data from Sensor Tower. Here's a breakdown of how each of the top 5 apps fared:
Super Big Slime: Black Hole 3D from Supercent, Inc. showed a notable increase in weekly revenue, peaking at around $32 by the end of December. Weekly downloads saw a significant rise mid-quarter, reaching over 5.5K in late November, while active users fluctuated, ending the quarter at approximately 81.6K.
Bruno – My Talking Slime Pet by Dramaton experienced a peak in revenue in late November at $81, with downloads showing a slight increase towards the end of the quarter, reaching around 8.2K. Active users remained relatively stable, hovering around 164K throughout the quarter.
My Talking Slimy - Slime Buddy from Pixeland OU maintained a steady revenue stream, averaging around $3K weekly. Although downloads decreased to around 1.2K mid-quarter, they saw a modest recovery by the end of December. Active users remained consistent, ending the quarter at about 16.2K.
Super Slime Simulator: DIY Art also by Dramaton, experienced a revenue peak of $44 in mid-October. Downloads rose steadily, reaching nearly 3K by the end of December, with active users increasing to over 7.7K.
Sonu - ASMR Slime Virtual Pet from CookVenture Games, despite being a new release, showed promising download numbers, peaking at over 4.1K in mid-December. Active users also saw a substantial increase, reaching 2.2K in the same period.
For more detailed insights and data, visit Sensor Tower.