AI Insights · Timothy · January 2026
Top 5 Slime Games Performance in Italy Q4 2025
Explore the performance trends of the top 5 slime games on a unified platform in Italy during Q4 2025, as reported by Sensor Tower.
During the fourth quarter of 2025, the top slime games in Italy showcased varied performance trends on a unified platform, combining data from both iOS and Android. Here's a detailed look at each application's metrics.
Super Slime Simulator: DIY Art from Dramaton saw fluctuating weekly downloads, with numbers peaking at about 2.8K in late December. The app's weekly revenue reached a high of $29 in early October, while active users experienced a decline, starting from 6.9K in early October and dropping significantly throughout the quarter.
Bruno – My Talking Slime Pet, also by Dramaton, maintained a steady presence with weekly downloads reaching a peak of 2.8K in December. Its revenue slightly increased to $58 in mid-November, and the app consistently engaged around 62K to 67K weekly active users, showing a slight drop before recovering towards the end of the quarter.
Super Big Slime: Black Hole 3D by Supercent, Inc. saw a gradual increase in downloads, peaking at 2.2K in late December. Revenue was modest, with a notable increase to $35 in mid-November. Active users showed a significant rise towards the end of the quarter, reaching over 6.4K.
Slime Simulator Time: 3D ASMR from Questzy experienced a surge in downloads in December, peaking at over 2K. Although the revenue remained at zero, active users increased steadily, reaching over 4.1K by mid-December.
Sonu - ASMR Slime Virtual Pet by CookVenture Games, despite having no revenue, saw a significant spike in downloads in mid-December, reaching 5.3K. Active users also rose significantly during this period, peaking at 2.3K.
These insights, derived from Sensor Tower data, highlight the dynamic nature of app performance and user engagement in the Italian market. For more detailed insights, visit Sensor Tower's platform.