AI Insights · Timothy · January 2026
Top Slime Games Performance on Unified Platform in Ireland Q4 2025
Explore the performance trends of the top slime games in Ireland during Q4 2025, highlighting downloads, revenue, and active users.
In the fourth quarter of 2025, the top slime games on a unified platform in Ireland showcased varied performance in terms of downloads, revenue, and active users. Here’s a closer look at each app's journey through the quarter.
Super Slime Simulator: DIY Art saw a notable increase in weekly downloads towards the end of the quarter, peaking at 811 in the week of December 22. Active users remained relatively stable, ending the quarter at 1.9K. Revenue was negligible throughout, apart from a minor $7 spike in late December.
Super Big Slime: Black Hole 3D experienced a steady rise in downloads, reaching 227 in early December. Weekly revenue peaked at $23 in the week of December 22, while active users fluctuated slightly, closing the quarter with 4.9K users.
Bruno – My Talking Slime Pet had a moderate download peak of 228 in late December. Revenue varied across the quarter, with a high of $55 in mid-November. Active users saw a slight decline, ending at 3.1K.
My Talking Slimy - Slime Buddy showed consistent revenue growth, ending the quarter at $196. Downloads remained low, peaking at 119 at the start of the quarter. Active users hovered around 800, showing little change.
Finally, Sonu - ASMR Slime Virtual Pet had a brief surge in downloads to 607 mid-December. Active users peaked at 299 before dropping to 91 at the quarter's end.
These insights are powered by Sensor Tower, where more detailed data and trends can be explored.