AI Insights · Timothy · January 2026
Top Slime Games Performance in Croatia Q4 2025
Explore how the top slime games performed on a unified platform in Croatia during Q4 2025, featuring insights from Sensor Tower.
In the fourth quarter of 2025, the performance of the top slime games on a unified platform in Croatia showcased varying trends across downloads, revenue, and active users, as reported by Sensor Tower.
Bruno – My Talking Slime Pet saw a relatively stable download rate, averaging around 250 downloads weekly, with a noticeable peak at 289 downloads in the final week of December. The app maintained a consistent number of active users, fluctuating slightly but overall remaining above 5K, with a peak of 5.3K towards the end of the quarter.
Super Big Slime: Black Hole 3D experienced a gradual increase in downloads, beginning with 51 downloads at the start of the quarter and reaching a high of 351 in late November. Active users slightly decreased from 9K in early November to about 8.2K by the quarter's end.
Super Slime Simulator: DIY Art maintained a low download rate throughout the quarter, with a small rise to 226 downloads just before Christmas. Active users remained steady, with an increase to 722 in the final week of December.
Sonu - ASMR Slime Virtual Pet started with minimal downloads but saw a significant jump to 932 in mid-December. Active users followed a similar trend, peaking at 504 during the same period.
My Talking Slimy - Slime Buddy demonstrated a steady decline in downloads from 96 to 27 over the quarter, with a recovery to 74 at the end. Revenue showed a peak of $151 in early November, while active users hovered around 1K, peaking at 1.1K mid-December.
These insights reflect the dynamic nature of app performance in the region, with more detailed analytics available from Sensor Tower.