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AI Insights · Timothy · January 2026

Top Slime Games in Finland: Q4 2025 Performance Overview

Explore the performance trends of Finland's top slime games on a unified platform in Q4 2025, with insights on downloads, revenue, and active users.

Top Slime Games in Finland: Q4 2025 Performance Overview

In the fourth quarter of 2025, the top slime games in Finland showcased varied performance metrics on a unified platform. This analysis, sourced from Sensor Tower, provides insights into the weekly downloads, revenue, and active users of these popular applications.

Super Slime Simulator: DIY Art from Dramaton experienced a peak in weekly downloads at 241 in late December. Revenue showed a gradual decline from $59 in October to $3 by the end of December. Active users started at 843, dipped mid-quarter, and then rose again to 731 by December 22, ending at 646.

Super Big Slime: Black Hole 3D maintained a steady increase in downloads, culminating at 172 in the first week of December. Active users fluctuated slightly but remained around 4K, reaching a high of 4.4K in early December.

Bruno – My Talking Slime Pet saw downloads peaking at 139 in the week of December 22. Revenue was minimal, with a slight uptick to $4 in early December. Active users remained stable, hovering around 1.1K throughout the quarter.

Sonu - ASMR Slime Virtual Pet launched in late October, and by mid-December, downloads reached 366, while active users peaked at 166.

My Talking Slimy - Slime Buddy saw its revenue peak at $74 in late November, with a gradual decline towards the end of the quarter. Downloads remained low, with a slight increase towards December, while active users showed minor fluctuations around 330.

For more detailed insights on these apps and others, visit Sensor Tower's comprehensive data platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026