AI Insights · Timothy · January 2026
Top 5 Slime Games Performance in Ecuador Q4 2025
Explore the performance of the top slime games in Ecuador during Q4 2025, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2025, the slime game category in Ecuador saw varying performances across the top five apps on the unified platform. Sensor Tower's data provides insights into the trends for weekly downloads, revenue, and active users.
Bruno – My Talking Slime Pet, developed by Dramaton, demonstrated fluctuating download numbers throughout the quarter. Downloads began at approximately 2K in early October, peaked at 6.9K in mid-October, and closed the quarter with around 3K. Weekly active users showed a steady increase, starting at 50.3K and reaching a high of 63.4K in mid-December. The app saw minimal revenue, with a brief uptick in early December.
Sonu - ASMR Slime Virtual Pet by CookVenture Games, launched in late October, experienced a notable jump in downloads in mid-December, hitting 31K. Active users followed a similar trend, reaching 18K during the same period, despite having no revenue.
My Talking Slimy - Slime Buddy from Pixeland OU maintained consistent revenue throughout the quarter, starting at $381 and ending at $411. Downloads showed a gradual increase towards the end of the quarter, moving from 387 to 1.2K. Active users also rose slightly, from 9.3K to 8.9K.
Super Big Slime: Black Hole 3D by Supercent, Inc., saw steady active user numbers, maintaining around 41K throughout the quarter. Downloads remained stable, with a slight increase towards the end of December. This app did not generate any revenue during this period.
Lastly, Slime Art simulator: Slime DIY, also from CookVenture Games, experienced a surge in downloads in mid-December, reaching over 5K. Active user numbers mirrored this trend, peaking at 2.7K, although the app did not record any revenue.
For more detailed insights and data, visit Sensor Tower.