AI Insights · Timothy · January 2026
Top Slime Games Performance in Denmark Q4 2025
Discover the performance trends of the top 5 slime games on a unified platform in Denmark during Q4 2025, including downloads, revenue, and active users.
In the fourth quarter of 2025, the top slime games in Denmark experienced varying performance trends across downloads, revenue, and active users on a unified platform. This data, sourced from Sensor Tower, provides insights into the popularity and financial success of these games.
PlaySlime:Slime Simulator Game by Slime Simulator Studio saw a notable increase in activity towards the end of the quarter. Weekly downloads peaked at 329 in the final week of December, while revenue showed a slight fluctuation, ending with approximately $545. Active users gradually increased from 3.7K to 3.8K.
Dramaton LTD's Super Slime Simulator maintained a steady download rate, averaging around 140 per week. Revenue was minimal, with a small peak of $34 at the end of December. Active users remained relatively stable, hovering around 800.
Super Big Slime: Black Hole 3D from Supercent, Inc. exhibited a gradual rise in downloads, reaching 188 in late December. Revenue fluctuated slightly, with a high of $55 early in the quarter. Active users showed consistent engagement, averaging around 3K.
Bruno - My Talking Slime Pet, another title from Dramaton LTD, experienced a modest increase in downloads, peaking at 129 towards the end of the quarter. Revenue remained low but steady, around $14 weekly, while active users slightly increased to 2.2K.
Lastly, Pew Pew Slime - Idle RPG by X-LEGEND ENTERTAINMENT CO., LTD. launched mid-quarter, showing a significant revenue increase to $467 in December. Downloads were modest, averaging around 60 weekly.
For more detailed insights, visit Sensor Tower's platform.