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AI Insights · Timothy · December 2025

Top 5 Slime Games Performance in Cyprus Q4 2025

Explore the performance of the top 5 slime games in Cyprus during Q4 2025, with insights on downloads and revenue trends.

Top 5 Slime Games Performance in Cyprus Q4 2025

In the fourth quarter of 2025, the slime game category in Cyprus showcased varied performance metrics across the top five applications on a unified platform. This analysis is based on data provided by Sensor Tower, where more insights can be found.

Bruno – My Talking Slime Pet by Dramaton saw its weekly downloads fluctuate slightly throughout the quarter, starting at around 143 at the end of September and closing the year with approximately 118 downloads. Revenue for this app was minimal, with a spike to about $12 in the final week of December.

Super Big Slime: Black Hole 3D from Supercent, Inc. experienced a significant increase in downloads, peaking at 170 in the first week of December. However, there was no recorded revenue throughout the quarter.

A consistent performer, Super Slime Simulator: DIY Art also from Dramaton, displayed stable download numbers, reaching a high of 84 in late December. The app recorded a small revenue peak at $21 in the same period.

Sonu - ASMR Slime Virtual Pet by CookVenture Games had a notable surge in downloads mid-December, hitting 421, but did not generate any revenue during the quarter.

Lastly, My Talking Slimy - Slime Buddy by Pixeland OU started with a robust weekly revenue of $54 at the end of September, which gradually decreased to zero by mid-December. Downloads remained relatively low, peaking at 62 in the first week of the quarter.

Overall, the slime games category in Cyprus demonstrated diverse download and revenue trends, providing interesting insights into consumer preferences and market dynamics for developers and publishers alike.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: December 2025