AI Insights · Timothy · January 2026
Top Slime Games in Brazil: Q4 2025 Performance Overview
Explore the Q4 2025 performance of the top slime games in Brazil, highlighting trends in downloads, revenue, and active users on a unified platform.
In the fourth quarter of 2025, the slime game category in Brazil showcased notable performances across the top five applications on a unified platform. Here's a detailed look at their trends:
Bruno – My Talking Slime Pet from Dramaton saw varied weekly revenue, with a peak of around $205 in late October. The app experienced a significant fluctuation in downloads, starting strong with over 83K and ending the quarter with about 50K. Active users peaked in late October at nearly 399K before declining to approximately 261K by the end of December.
Super Slime Simulator: DIY Art, also from Dramaton, experienced a steady rise in revenue towards the end of the quarter, reaching $236 in the final week. Downloads increased from around 36K to 52K, while active users saw a significant increase, ending the quarter with nearly 349K users.
Sonu - ASMR Slime Virtual Pet by CookVenture Games, although not generating any revenue, showed a remarkable surge in downloads mid-December with a peak of 143K. Active users followed a similar pattern, peaking at 70K in mid-December before declining to 16K by the end of the month.
Super Big Slime: Black Hole 3D from Supercent, Inc. experienced minimal revenue fluctuations but saw a consistent increase in downloads, peaking at 18K in early December. Active users steadily increased throughout the quarter, reaching over 33K.
DIY Slime Simulator ASMR Art by Questzy maintained steady weekly downloads, hovering between 3K and 5K. Active users remained stable, with a slight dip in late December to about 97K.
These insights are based on data from Sensor Tower. For more detailed analysis, visit Sensor Tower's platform for comprehensive app performance metrics.