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AI Insights · Timothy · January 2026

Top Slime Games in Argentina Q4 2025: Unified Platform Performance

Explore the performance of top slime games in Argentina during Q4 2025, highlighting trends in downloads, revenue, and active users across a unified platform.

Top Slime Games in Argentina Q4 2025: Unified Platform Performance

In the fourth quarter of 2025, the top slime games in Argentina showcased varied performance metrics across downloads, revenue, and active users on a unified platform. Here’s a detailed look at how these apps fared, based on data from Sensor Tower.

Bruno – My Talking Slime Pet saw fluctuating weekly downloads, peaking at 29.3K in mid-October before settling to around 5.8K by the end of December. Revenue was modest, with a slight increase in December, reaching $14 at its peak. Active users remained relatively stable, starting at 91.9K and closing the quarter at 113.3K.

Super Slime Simulator: DIY Art experienced a gradual increase in weekly downloads, culminating at 4.3K at the end of December. Revenue saw minor fluctuations, with a high of $5 in the last three weeks of December. Active users increased from 8.3K to 11.5K over the quarter.

Sonu - ASMR Slime Virtual Pet exhibited significant growth in downloads mid-December, reaching 30.6K, and active users surged to 15.2K in the same period. Revenue, however, remained at zero throughout the quarter.

Super Big Slime: Black Hole 3D had stable download numbers, with a slight peak at 3.7K in early November. Active users increased steadily, starting at 45.7K and reaching 58.7K by the end of December.

My Talking Slimy - Slime Buddy maintained consistent revenue, averaging around $1K weekly, with downloads showing a slight decline to 1.5K by year-end. Active users remained fairly constant, ending the quarter at 18.1K.

These insights reflect the diverse performance of slime games in Argentina during Q4 2025. For more detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026